Gold
| Rarity | Legendary |
| Multiplier | x10 |
| Trigger | Three sources: (1) planting a Gold Seed gives the resulting crop a boosted Gold chance; (2) random chance during normal gameplay (1% on harvest, 0.1% during growth); (3) the Goldmoon night weather event. Gold can be applied during the growth phase. |
| Stacks with | TBA |
Gold is a Legendary crop mutation in Grow a Garden 2 that multiplies harvest Sheckles by 10x. It is applied by planting a Gold Seed, by random chance (1% on harvest, 0.1% on growth), or during the Goldmoon weather event.
| Rarity | Legendary |
| Multiplier | x10 |
| Trigger | Three sources: (1) planting a Gold Seed gives the resulting crop a boosted Gold chance; (2) random chance during normal gameplay (1% on harvest, 0.1% during growth); (3) the Goldmoon night weather event. Gold can be applied during the growth phase. |
| Stacks with | TBA |
What does the Gold mutation do in Grow a Garden 2?
The Gold mutation multiplies a crop's sell value by 10x. Three sources: (1) planting a Gold Seed gives the resulting crop a boosted Gold chance; (2) random chance during normal gameplay (1% on harvest, 0.1% during growth); (3) the Goldmoon night weather event. Gold can be applied during the growth phase.
Overview
Gold is a Legendary-rarity crop mutation in Grow a Garden 2 with a 10x Sheckles multiplier on sell value at harvest. It is one of the most accessible high-tier mutations because there are three independent sources: planting a Gold Seed (boosts the chance of getting Gold on the resulting crop), random chance during standard gameplay (1% on harvest / 0.1% during growth), and the Goldmoon night weather event.
Unlike most environmental mutations, Gold can be obtained during the growth phase -- not only at harvest. The 10x figure is taken from the current GAG2 mutation table as of June 2026.
Single-harvest crops get reduced mutation value. The game scales mutation multipliers down on single-harvest plants like Bamboo, Carrot, and Tulip. The formula is `1 + (multiplier - 1) * 0.15`, so Gold on a single-harvest crop is effectively 2.35x instead of the full 10x. Multi-harvest crops like Strawberry and Apple get the full 10x. This is confirmed from the calculator game-code analysis (singleHarvestMutationScale = 0.15).
Trigger conditions
How to get the Gold mutation
Three sources: (1) planting a Gold Seed gives the resulting crop a boosted Gold chance; (2) random chance during normal gameplay (1% on harvest, 0.1% during growth); (3) the Goldmoon night weather event. Gold can be applied during the growth phase.
Crop economy
How much does the Gold mutation multiply value?
Gold multiplies a crop's sell value by 10x. That places it #11 out of 15 mutations with a confirmed multiplier in the GAG2 database. A moderate multiplier; useful for early-game income but outclassed by higher-tier mutations.
| # | Mutation | Multiplier |
|---|---|---|
| 1 | Shocked | x100 |
| 2 | Eclipsed | x80 |
| 3 | Bloodlit | x70 |
| 4 | Glow | x70 |
| 5 | Ignited | x60 |
| 6 | Starstruck | x50 |
| 7 | Veil | x50 |
| 8 | Rainbow | x30 |
| 9 | Electric | x25 |
| 10 | Frozen | x14 |
| 11 | Gold | x10 |
| 12 | Chained | x8 |
| 13 | Pizza | x5 |
| 14 | Solarflare | x5 |
| 15 | Aurora | x1.5 |
Gold FAQ
What does the Gold mutation do in Grow a Garden 2?
Gold multiplies a crop's sell value by 10x at harvest. It can be applied by planting a Gold Seed, by random chance during normal gameplay (1% harvest / 0.1% growth), or during the Goldmoon weather event.
How do you get the Gold mutation in gag2?
Three ways: plant a Gold Seed (boosted Gold chance), wait for random rolls during normal gameplay (1% harvest, 0.1% growth), or play during the Goldmoon weather event. Gold is one of the few mutations that can also apply during the growth phase.
Gold mutation gag 2 — how much is it worth?
Gold applies a 10x multiplier to a crop's base Sheckle value per the current GAG2 mutation table (June 2026). Use the calculator page for exact sell prices.
Does Gold work differently on single-harvest crops like Bamboo?
Yes. Single-harvest crops get reduced mutation value. Gold on a single-harvest crop is effectively 2.35x instead of 10x. The formula is 1 + (multiplier - 1) * 0.15. Multi-harvest crops like Strawberry get the full 10x. This is why mutated multi-harvest crops can be more profitable per mutation than single-harvest ones.
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